April 26, 2016

[Update 7]Serious engine,new pbr.

Hello!!!

Since the last update of the engine,I did a lot of changes to the PBR shader.Basically I rewrote it :D.

I found a really interesting post from Frostbite 3, that talks about their own PBR implementation.

I done:
  • Now you can feed the shader with albedo+normal map+roughness+specular
  • Added normal mapping.
  • Imroved the rendering equation
  • Improved the performance

Here a picture:

I´ve also been working on the level editor (saving/loading the scene to a file).

See you in the next update!