November 12, 2015

[Update 2]SeriousEngine C++/OpenGl 3D engine.

Hello!
 Since the last update we have been working a lot on the engine, mostly internal stuff:


  • Improved performance of display list.
  • Last touches on multithreading.
  • Added a cool visual grid!
  • Node system (parents/childs)
  • Improved performance of the nodes, now we dont recalculate the model matirx if the model did not changed since the last frame.
  • Made a Phong material.



Thats most of the stuff we have been working on,in the future we will be working on the loading meshes system, an making a external tool to export models into our format.

We want to start looking at animation!

Thanks and see you!

AW:I am working on a didactic post talking about the use of DisplayList and the importance of Nodes.