I´ve been working this week with a water shader,I started by making the refraction+reflection textures,yesterday I added a displacement system with DuDv maps, so it looks like the surface is moving.
Today I added a normal map+specular reflections!
Lets see the progress:
Hope you like it!
In the following months I will keep working on the PBR shader (adding normal maps,solving a few bugs etc) and I will start adding props to this scene.
See you!