February 28, 2016

Working on water + terrain.

Hi!

I´ve been working this week with a water shader,I started by making the refraction+reflection textures,yesterday I added a displacement system with DuDv maps, so it looks like the surface is moving.

Today I added a normal map+specular reflections!

Lets see the progress:




Refraction+reflection textures
Added specularity with normal maps


Hope you like it!

In the following months I will keep working on the PBR shader (adding normal maps,solving a few bugs etc) and I will start adding props to this scene.

See you!