Since the last update of the engine,I did a lot of changes to the PBR shader.Basically I rewrote it :D.
I found a really interesting post from Frostbite 3, that talks about their own PBR implementation.
I done:
- Now you can feed the shader with albedo+normal map+roughness+specular
- Added normal mapping.
- Imroved the rendering equation
- Improved the performance
Here a picture:
I´ve also been working on the level editor (saving/loading the scene to a file).
See you in the next update!