Last week, we had to submit our project idea to the university web.
My project will be a terrain renderer using DirectX12.
The features of the project are:
- DX12 Rendering
- Infinite terrain (nice looking)
- Multithreading to generate the terrain
- Visibility checks (Fustrum culling & occlusion culling)
- Render a procedural sky
- Terrain material (with paralax mapping)
Other freatures that I have in mind are: procedural grass made in the GPU or water.
Having that in mind,I started working on the project. I want to have by the end of the year a solid infinite terrain renderer (if possible with multithreading).
Here a video of the thing in action:
See you.