October 6, 2016

Sponza Test , first iteration!

Hello!

Hope you all had a great summer :D, this year I moved from Spain to the UK because I´m studing the last year of my grade here (BSc Computer Games Programming).

I´m on the engine/physics path.

The first task of realtime rendering is to work with a framework and implement a few things like PBR,shadow mapping,DOF,motion blur, deferred etc...

I started by making a few "wrapper classes" like GpuMesh,GpuMaterial and then I put everything together.

Right now I just have a basic renderer of the Sponza scene with normalized blinn-phong.




I have also implemented framebuffers so the next week I can start working on shadows!

See you!