November 4, 2016

[Update 1]DX12 Infinite terrain.

Hello again!

Last week, we had to submit our project idea to the university web.
My project will be a terrain renderer using DirectX12.
The features of the project are:


  • DX12 Rendering
  • Infinite terrain (nice looking)
  • Multithreading to generate the terrain
  • Visibility checks (Fustrum culling & occlusion culling)
  • Render a procedural sky 
  • Terrain material (with paralax mapping)
Other freatures that I have in mind are: procedural grass made in the GPU or water.

Having that in mind,I started working on the project. I want to have by the end of the year a solid infinite terrain renderer (if possible with multithreading).

Here a video of the thing in action:



See you.