February 8, 2016

[Update 5]Serious engine,PBR progress.

Hello!

These weekend I have been working on the Specular part of the SeriousPS.I implemented the Cook&Torrance specular model.

As I explained in the last post,this model tries to be realistic,recreating how de surface reacts to the light.

Here I have a picture of what I have done:



As you can see, the reflects are pretty cool (also you can notice the fresnel if you look at the sides), Also I added reflections using a static cubemap.
Right now I have a few pieces but I have to put them together using the rendering equation,so it will be actually a Physically based shader!

See you in the next post!