January 26, 2016

[Update 3]SeriousEngine C++/OpenGl 3D engine.



Hello fellas!

As this week we have to show in the class the engine, I´ve been working on it and polishing some stuff.


  • Added more features to the parenting system, now you can add/remove childs in runtime.
  • Working on a scene viewer  and a GameObject inspector.
  • Improved the performance of the engine by adding the last touches to the display lists and the threading system.
  • Started working on scripting (LUA)

For the next months we will start working on a SOA(structures of arrays) component based system, also we have plans to start working on more advanced rendering stuff (deferred,post process,shadows and so on)

See you!