Hello fellas!
As this week we have to show in the class the engine, I´ve been working on it and polishing some stuff.
- Added more features to the parenting system, now you can add/remove childs in runtime.
- Working on a scene viewer and a GameObject inspector.
- Improved the performance of the engine by adding the last touches to the display lists and the threading system.
- Started working on scripting (LUA)
For the next months we will start working on a SOA(structures of arrays) component based system, also we have plans to start working on more advanced rendering stuff (deferred,post process,shadows and so on)
See you!